Post by CovertSphinx on Mar 3, 2009 1:18:33 GMT
(1) Equality
a) In an all out brawl between characters, someone is going to get hurt. BOTH sides are gonna get bruised up. Unless it was agreed beforehand otherwise. That's not to say that all characters are equal; an amateur swordsman isn't going to do well against an expert demon ninja, however the ninja demon isn't going to get out unscathed. There must be SOME sort of equality however to keep the RP interesting.
b) Characters evolve. This is unavoidable. They get stronger and faster, and get new abilities. Therefore, they will get harder to fight against. But keep in mind that your character is not a superhuman, even if they are. They WILL make mistakes, and take a hit now and then, even from a weaker opponent.
(2) Do NOT Godmod. This cannot be stressed enough. The penalties for this can be found in the Rules of the Site. As there are many kinds of godmodding, this will be broken down into subs:
a) The most common godmodding form is dodging or blocking every attack. In other words, making your character untouchable. Now, while we're not saying "Get a critical injury every round" we should see a few bruises start happening. Take a look at your posts once and awhile, and if your character has not taken a hit in a bit, throw the other guy a bone, even if he's weaker than you.
b) A less commonly used form of godmodding is controlling someone's character. While this may (occasionally) be done in very specific conditions or with the rper's consent, it should not generally be done in combat. Compare: "Sasuke grabbed Naruto by the throat and stabbed a kunai into his chest". That's a no-go. Instead consider: "Sasuke moved to grab Naruto's throat, followed by stabbing at his chest with a kunai."
c) This variation is the "Mind reading" godmod style. It's essentially your character somehow predicting everything his opponent does. People get surprised. It happens. We do not know everything our opponent does. If a character does some unbelievable/cool/amazing/unpredictable/surprising maneuver then BE SURPRISED. Make this planning and well thought out attack actually worth something, instead of saying "I dodge out of the way because I'm just that 733t".
(3) Give your characters flaws. And by flaws we don't mean "If he is struck by a willow cane that has been rubbed in velvet on the night of the full moon, he is rendered powerless". Because let's face it. How many characters are gonna be carrying a willow cane, much less one that's been rubbed in velvet on the night of a full moon. This also goes for personality flaws, mental issues, phobias, and lack of ability in certain areas.
To use Canon characters as examples: Sado Yasutora from Bleach is an incredibly strong human, who can destroy most foes in one or two hits. Unfortunately, despite his immense strength, he is among the slowest characters in Bleach. Himura Kenshin from Rurouni Kenshin is a very talented swordsman and unbelievably fast. However, he is also physically weak, and easily overpowered. Your flaws don't even have to be physical. They could be psychological as well, or even that your characters power is a double edged sword. Whatever the flaw is, it must be exploitable.
(4) If you are permitted a powerful ability, do not "spam" it. If your character has the ability to teleport, do NOT have them simply flicker out of the way of every attack. If your character can regenerate or heal themself, do not have them do it on every attack, and give it strict limitations. If your character can create a mile wide explosion that can eradicate all life, make sure that it's used only as a last resort and used at most, once/twice per battle IF that, and take a TON of energy.
(5) THIS is a guideline. It is a good idea before you start a fight, to decide the outcome to yourself ahead of time. More precisely, whether you plan to fight to win, or fight to lose. Nobody wins all the time, and if the other guy has more reason to win this fight then you, or you've been on a big winning streak lately, maybe it's time to cut the guy some slack, and let him win that round.
More rules will appear here, as the admins see fit.
- Originally written up by Z (Recca)
a) In an all out brawl between characters, someone is going to get hurt. BOTH sides are gonna get bruised up. Unless it was agreed beforehand otherwise. That's not to say that all characters are equal; an amateur swordsman isn't going to do well against an expert demon ninja, however the ninja demon isn't going to get out unscathed. There must be SOME sort of equality however to keep the RP interesting.
b) Characters evolve. This is unavoidable. They get stronger and faster, and get new abilities. Therefore, they will get harder to fight against. But keep in mind that your character is not a superhuman, even if they are. They WILL make mistakes, and take a hit now and then, even from a weaker opponent.
(2) Do NOT Godmod. This cannot be stressed enough. The penalties for this can be found in the Rules of the Site. As there are many kinds of godmodding, this will be broken down into subs:
a) The most common godmodding form is dodging or blocking every attack. In other words, making your character untouchable. Now, while we're not saying "Get a critical injury every round" we should see a few bruises start happening. Take a look at your posts once and awhile, and if your character has not taken a hit in a bit, throw the other guy a bone, even if he's weaker than you.
b) A less commonly used form of godmodding is controlling someone's character. While this may (occasionally) be done in very specific conditions or with the rper's consent, it should not generally be done in combat. Compare: "Sasuke grabbed Naruto by the throat and stabbed a kunai into his chest". That's a no-go. Instead consider: "Sasuke moved to grab Naruto's throat, followed by stabbing at his chest with a kunai."
c) This variation is the "Mind reading" godmod style. It's essentially your character somehow predicting everything his opponent does. People get surprised. It happens. We do not know everything our opponent does. If a character does some unbelievable/cool/amazing/unpredictable/surprising maneuver then BE SURPRISED. Make this planning and well thought out attack actually worth something, instead of saying "I dodge out of the way because I'm just that 733t".
(3) Give your characters flaws. And by flaws we don't mean "If he is struck by a willow cane that has been rubbed in velvet on the night of the full moon, he is rendered powerless". Because let's face it. How many characters are gonna be carrying a willow cane, much less one that's been rubbed in velvet on the night of a full moon. This also goes for personality flaws, mental issues, phobias, and lack of ability in certain areas.
To use Canon characters as examples: Sado Yasutora from Bleach is an incredibly strong human, who can destroy most foes in one or two hits. Unfortunately, despite his immense strength, he is among the slowest characters in Bleach. Himura Kenshin from Rurouni Kenshin is a very talented swordsman and unbelievably fast. However, he is also physically weak, and easily overpowered. Your flaws don't even have to be physical. They could be psychological as well, or even that your characters power is a double edged sword. Whatever the flaw is, it must be exploitable.
(4) If you are permitted a powerful ability, do not "spam" it. If your character has the ability to teleport, do NOT have them simply flicker out of the way of every attack. If your character can regenerate or heal themself, do not have them do it on every attack, and give it strict limitations. If your character can create a mile wide explosion that can eradicate all life, make sure that it's used only as a last resort and used at most, once/twice per battle IF that, and take a TON of energy.
(5) THIS is a guideline. It is a good idea before you start a fight, to decide the outcome to yourself ahead of time. More precisely, whether you plan to fight to win, or fight to lose. Nobody wins all the time, and if the other guy has more reason to win this fight then you, or you've been on a big winning streak lately, maybe it's time to cut the guy some slack, and let him win that round.
More rules will appear here, as the admins see fit.
- Originally written up by Z (Recca)